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Old Jun 15, 2006, 12:07 AM // 00:07   #1
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Default "Coward" is broken

I was in RA today and chasing some fool, note I was chasing him and he used Coward and knocked me down. So that skill is broken, because I definitely was not fleeing.

FYI.
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Old Jun 15, 2006, 12:10 AM // 00:10   #2
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That definatly makes you wonder... does fleeing realy meen "If target foe is moving"? hmm well they should fix the skill discription and or make a "flee" detector :P
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Old Jun 15, 2006, 12:40 AM // 00:40   #3
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pretty funny... now it shoulda been the opposite, u using COWARD instead of him
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Old Jun 15, 2006, 12:51 AM // 00:51   #4
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Hopefully the bug is that the description says fleeing when it's meant to say moving.

No skill should require the target to be fleeing. Didn't we learn that lesson with Bull's Strike?
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Old Jun 15, 2006, 01:03 AM // 01:03   #5
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Perhaps the skill "Coward!" should be changed to "Moving target foe is knocked down" instead of "Fleeing target foe is knocked down"
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Old Jun 15, 2006, 01:30 AM // 01:30   #6
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Quote:
Originally Posted by NatalieD
No skill should require the target to be fleeing. Didn't we learn that lesson with Bull's Strike?

QFT!!!!
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Old Jun 15, 2006, 03:56 AM // 03:56   #7
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well, i believe the skill description is wrong then, wasnt there a thread where gaile asked about little details like this one? perhaps posting there that the elite skill "Coward" has its skill description a bit wrong.
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Old Jun 15, 2006, 03:58 AM // 03:58   #8
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yeah there is a thread somewhere where she wants everyone to help with how everyone who wrote up the skills failed at engligh...
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Old Jun 15, 2006, 07:06 AM // 07:06   #9
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Theyre not going to implement a thing that detects if you are moving away or towards teh target and wether or not to knock them down based on that. Moving=fleeing. Its not going to kill you.
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Old Jun 15, 2006, 09:04 AM // 09:04   #10
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Quote:
Originally Posted by TheLordOfBlah
Theyre not going to implement a thing that detects if you are moving away or towards teh target and wether or not to knock them down based on that. Moving=fleeing.
That's actually not at all true. They already have an algorithm in place to differentiate between moving and fleeing. It used to be used for Bull's Strike and Bull's Charge, but thankfully they changed those skills to trigger on any movement.
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Old Jun 15, 2006, 09:21 AM // 09:21   #11
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^^ so you want there to be a difference and have even more bugs? just keep it simple.
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Old Jun 15, 2006, 09:26 AM // 09:26   #12
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well, as it is the name of the skill is inappropiate. It would just become a single targeting "none shall pass"
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Old Jun 15, 2006, 09:32 AM // 09:32   #13
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Perhaps it could be redone, so it only works on foes that are in front of you and running away , not pursuers that are behind or those that are in front and charging in.
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Old Jul 15, 2006, 07:36 AM // 07:36   #14
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because this is sardelac, you might wanna suggest "fix "coward!""
/signed
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Old Jul 15, 2006, 04:04 PM // 16:04   #15
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I did the same thing once, a guy was coming toward me and I used it, he was KD. I think GW only detects movement directly Forward/Backward as "Fleeing"
because in both directions they are running with their back perpendicular to the path they take. The only thing is since on Bull's Strike, Bull's Charge, they have to be activated in melee range, and if someone is coming towards you, and when you hit them, they can't be still moving in the same direction, because they need to be within melee range to be hit in the first place. Coward activates in a "spell" range so it can be activated while the enemy is still moving towards you.
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Old Jul 15, 2006, 04:12 PM // 16:12   #16
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^So if you Shout Coward on someone which he's moving on the side (Strafe Left/Right), it didnt work?
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Old Jul 15, 2006, 04:13 PM // 16:13   #17
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I Don't think that's it, I've been knocked down by "Coward" by the Luxon Warriors in Aspenwood while trying to run past them. They've also hit me with it while I was standing still, though I had just stopped moving moments ago.
I've also had them spam it on me, knocking me down 2-3 times in a row (of course, I was 'trying' to move when they did that).

Last edited by Rikimaru; Jul 15, 2006 at 04:31 PM // 16:31..
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Old Jul 15, 2006, 04:27 PM // 16:27   #18
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Then it really needs a revision.
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Old Jul 15, 2006, 04:28 PM // 16:28   #19
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They really are asking for trouble with Coward. It was such a stupid idea. Face it they can't detect fleeing. None Shall Pass is just as stupid. That skill should NOT work if your moving.
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Old Jul 15, 2006, 04:59 PM // 16:59   #20
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Quote:
Originally Posted by Francis Demeules
^So if you Shout Coward on someone which he's moving on the side (Strafe Left/Right), it didnt work?
Correct
Quote:
Originally Posted by Rikimaru
I Don't think that's it, I've been knocked down by "Coward" by the Luxon Warriors in Aspenwood while trying to run past them. They've also hit me with it while I was standing still, though I had just stopped moving moments ago.
I've also had them spam it on me, knocking me down 2-3 times in a row (of course, I was 'trying' to move when they did that).
NPC's flawed use of skills has been well documented, like the infamous Shatter Enchantment which would trigger damage if the target didnt have an enchantment. As for "running past them" I think you were running directly forward triggering this weird skill. As for standing still I'm not sure, it could be the flawed use. You can't always trust how it works when NPC's use it.

Last edited by Rogmar; Jul 15, 2006 at 05:02 PM // 17:02..
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